Turn this 10-second GREY CLAY REHEARSAL into a photographed live-action alien-bar scene. REFERENCE ROLES @img1 supplies finished bar lighting, materials, dressing and six supporting inhabitants; preserve their appearance and spatial roles while following the video viewpoint. @img2 supplies the two principal aliens' faces, anatomy and wardrobe; apply the photographic finish of @img1 throughout every view, including the return. The grey video reference supplies only camera trajectory, aim, lens perspective, timing, room layout, major furniture placement and toast choreography. The grey bodies, surfaces and empty background are rehearsal placeholders to replace. Add the six supporting inhabitants from @img1 without changing the source camera route. These images are appearance references, not first or last frames. PHOTOGRAPHIC FINISH A real dressed bar set with practical creature performers: varied skin, fine pores and folds, facial asymmetry, expressive eyes, weighted cloth and worn stitching. Keep the stocky olive-grey cephalopod in oxblood leather and taller pale ridged humanoid in a petrol-blue coat. Preserve their seats, grips, gestures and bottle trajectories while replacing the mannequins completely. Honed black veined stone with small wet rings, imperfect dark chrome, creased leather, scuffed matte floors, real green glass and condensation. Believable surface scale, contact shadows, restrained reflections. Ruby practical lighting, soft neutral face fill and cool rainy window light. Readable shadows, stable exposure, photographic depth and restrained motion blur. No waxy skin, faceted anatomy, glossy showroom finish or game-render shading. CONTINUOUS MOTION Follow the source's same 10-second pace, camera aim, smooth rotation and complete return. Glide beneath the bottle-neck arch without stopping. One clink, then immediate gentle recoil. Continue low along the table, rise past the stair fence, turn gradually through the descent and return to the opening view. No cuts, extra zooms, speed ramps or reframing for background action. Keep the bottle arch and entire camera route clear. LIFE CAUGHT IN PASSING Add the six supporting inhabitants from the first image into the corresponding locations of the source room, outside the camera corridor. They remain the same individuals in fixed spatial locations throughout the shot, with natural occlusion and parallax. This background population is an intentional addition to the empty rehearsal. During the tabletop pass, the human bartender slides one amber drink a short distance along the rear service counter; the blue-grey customer catches it. At the landing, a coat-wearing alien leans on the rail and casually follows the passing camera with their eyes without stepping into its route. During the stair descent, the pair at the small right-side table continue their luminous-tile game; one places a tile and the other gives a small amused reaction. Near the left window, the wet-coat human settles their coat over the banquette. These actions remain underway naturally even when out of view. A tiny tarnished brass crab near the counter garnish dish picks up an orange peel. A pale fern in the landing terrarium slowly unfurls. Keep these discoveries subtle and local. No need to show every action clearly; the camera keeps its approved route. No crowd multiplication, teleporting patrons, duplicated props, new architecture, text or watermarks. Prioritise photographic realism, coherent staging and continuous motion. SOUND Native diegetic sound: a single glass clink synchronized to bottle contact, quiet bar chatter without intelligible dialogue, soft glass handling and rain outside. Continuous room tone across the camera tour. No score or music.